Levels 11 - 15

K'rell

Level 14

K'rell

    K'rell is an encounter designed to be more than a bit of an homage to Krang from TMNT. The actual K'rell is the brain that resides inside of the ogre, while the ogre is simply a puppet he controls.  K'rell is a fast paced, brutal encounter. He will constantly change from slamming his two boulders into the ground to knock opponents down, and body slamming them with Raging Slam.  He is also terrified of those wield magic, knowing how devastating they can be, and has learned some ways to counter them through Baleful Screen and Oh I Don't Think...

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The Council of the Black Bead

Level 14

The Council of the Black Bead

    The Council of the Black Bead is an encounter designed to be more than a bit of an homage to the Turtles from TMNT. The Council of the Black Bead monks value their ability to counter their opponents, often times focusing solely on combating martial opponents or magical ones. Black Bead monks are generally nonviolent, but if they sense that there is no other recourse they are adept fighters. Their fighting style focuses around denial - they deny their opponents sight and the ability to perform various tasks they are used to being able to do. Make good use of the...

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Qilinsh, Queenslayer

Level 13

Qilinsh, Queenslayer

The Queenslayer roams the countryside - how long will you allow him to go free?

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Quentillion, Master of the Hunt

Level 14

Quentillion, Master of the Hunt

    Quentillion, Master of the Hunt, functions as a "big boss" type. He should be heralded by several interactions along the way, and have a bunch of build up to him. Quentillion serves as the wrath of nature. Humanity has taken land they shouldn't have, and now nature is lashing out at them for it.  Quentillion uses his grasp over nature to disrupt the enemies around him. He has control over all wildlife in the area, can conjure plants to disrupt, and otherwise hits very hard himself. He will rotate between ranged and melee weaponry as needed, using his...

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Veronni & Tryde

Level 12

Veronni & Tryde

  Veronni and Tryde are a dynamic criminal duo who are versatile and have not yet been able to be stopped. They both wield ancient artifact weapons that they are slowly starting to unlock the full potential of, and use this to steal, pilfer, and plunder. They've flittered from town to town, picking each clean of the things they want before moving onto the next. Veronni and Tryde are a touch chaotic of a fight - both wield weapons beyond their full understanding, that are intensely powerful. Veronni wields "Thorn", an ancient shovel that is infused with the essence of...

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